So I first import each smd part separately. The reason why I don't use the smd files and leave it at that, is because the characters have heads and bodies (and other parts) separately.Īs such, when I import the SMD into newest Blender, it screams eventually that model has too much bones. PSK -> Noesis -> Valve SMD -> Blender (With Source Model Tools addon) - > Autodesk FBX - > Back to Blender. You can supposedly use even Milkhape to import and export the files, but eh. You can then convert them with either Noesis, newest Blender or 3DS Max with the importer script. Give me a bit, and I'll upload them for you. (12-05-2014, 09:51 PM)The Prawn Wrote: I had no idea Guilty Gear Xrd had 3d models in it I thought it was all 2D like every other Guilty Gear game (comes to show how much I know about the latest fighting games )Īnyway, mind if I request Millia Rage, I-no, and May?